![]() ![]() If you're a fan of gyro aiming, you're in for a good time. That being said, adjusting the settings to either thumbstick or gyro control shows off how well they work. This means both the thumbsticks and the gyros are active at the same time, so I found myself making movements I didn't intend to make. The feature can be turned off in the Steam menus, but by default the gyros are activated when the thumbsticks' touch-sensitive surface detects your thumbs. If I have one complaint with the thumbsticks, it's how they work with the gyros. ![]() It's nice to feel safe holding onto something so expensive, and you probably wouldn’t want to have a young kid play with it very much anyway. The grips on either side bulge out at the edges, making it much more comfortable to hold in my adult-sized hands than a Nintendo Switch. The case is a matte black with a subtle texture to it, somewhat rougher than an Xbox controller, and it feels good to the touch. There are only two colors: black, and touches of light-gray. I wouldn't call it a particularly attractive piece of tech, but it has a futuristic industrial look that fits in well with the overall Steam aesthetic. Still, the Steam Deck isn’t uncomfortable to hold, and it’s not like my arms got tired from holding it for a couple of hours. There’s no way it’s going to fit in a pocket. The size difference is enough that going back to my Switch after using the Steam Deck exclusively for a few days makes the Switch feel like a microconsole. It’s 11.7 inches from end to end, which is more than two inches longer than a Switch, and at 1.5 pounds it’s quite a bit heavier. It's funny, I spent so much time in the illustrator making the widget look nice, and everybody seems to prefer the first draft.29 Images Steam Deck – Design and FeaturesĪs you've already seen from the memes, the Steam Deck is pretty massive. Once I fix these, I will move ontoĬhanging the widget design to reflect the original radial layout If anybody has similar issues as the first or second ones, could you let me know? They pretty much render the mod unusable so I need to fix them as soon as I can, but I first have to figure out how to replicate #1. Menu items disappearing after "Show Only Favorited Items" is selected and deselectedĮrror popup that says "WARNING! must extend a base script type." Here's my list, if anybody has anything to add or a comment about any of these problems, please let me know!įix issue with not all items popping up in the menu as told by /u/ShadeJackrabbit, which may or may not have something to do with A couple of things have been mentioned by more than one person and I will try to get them fixed as quick as possible. Thanks!ĮDIT: If anybody is still looking at this, I've just put out v1.1, which should fix some of the issues discussed in here. ![]() Most importantly, I hope you all will enjoy this mod and it will enhance your Skyrim experience. I shudder at the thought of working so long on this mod just to have many people be unable to install it just because I was careless somewhere. So if anybody has any problems getting it to work, please let me know and I will do what I can. The mod then worked fine, and we think it has to do with an outdated version of SKSe, but we couldn't figure it out. One of my kind volunteer testers had an error box pop up whenever he loaded his save file. I think I ironed out all of the major problems, but my worst fear is that people will have problems downloading or installing it, or I somehow messed up the compatibility so it works on certain install but doesn't on others. This is my first mod, so any feedback is appreciated (just be gentle :)). I made a video overview of the mod here - did not realize NMM only links to youtube videos, so I'll have to fix that once I get it on Youtube. This mod transports this concept into Skyrim, with the hope that you won't have to pause the game in the middle of combat as often. Their solution was to create a cyclical queue that allows the user to cycle between different items and spells in each equipment slot, effectively allowing for many different items to be used with only 4 hotkeys. In Dark Souls, the user still has to use multiple weapons, items and spells, but can't pause the game. My biggest gripe with Skyrim after playing it for years is that constant trips to the quick menu really interrupt combat and, in my opinion, make it less fun. The basic premise was to take the quick menu widget from Dark Souls and put it into Skyrim. I have been working on this mod for a while and I finally just put it up on the nexus. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |