Uncapped framerate is the plan, but the specific level of support will vary by title.As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in. We will adjust what level of FOV is supported on a title by title basis. Yes, support for FOV-sliders is the plan.↑ r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on " Video Settings:.↑ Halo: The Master Chief Collection Patch Notes - November 2020 - Halo Support - last accessed on.On PC, you can of course mitigate this by forcing a higher level of anisotropic filtering in your control panel."ĭetermined by using Special K and Razer Surround basically through the process that is described here. So textures into the distance in all game versions - even on PC - become less defined and blurry. Curiously all versions of the game have a default non-configurable, lower level of anisotropic filtering. ↑ YouTube - Halo Reach PC/Xbox One Review: It's Good - But There Are Issues - last accessed on " The way that detail is resolved into the distance though will depend on the version of the game you're playing, for example textures.↑ 6.0 6.1 6.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on.The saves of each version uses a separate file structure from the other version. Verified by launching both versions and seeing what settings carried over. Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
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